Sorcerer
Last Updated on Thursday, 13 August 2009 22:39 Written by Administrator Tuesday, 11 August 2009 01:07
In your late youth you left home to join the Guild of Enchanters. After years of schooling, you achieved the rank of Apprentice Enchanter. In fulfillment of an ancient prophecy, you were sent to find Krill, an evil warlock who had loosed a pestilence upon the land, and who threatened the very existence of the Circle of Enchanters. Only someone guileless and inexperienced in the ways of magic could slip into Krill's realm unnoticed.
By defeating Krill, you earned a seat on the Circle of Enchanters, sitting at the right hand of your mentor, the leader of the Guild, Belboz the Necromancer. Several years have passed, and you have grown very close to Belboz as you studied under his tutelage, learning the ways of magic from one of the world's most learned practitioners.
But lately, Belboz has seemed troubled, preoccupied, withdrawn... small things only a friend would notice. You have even heard frightening noises coming from his chamber, and the voices of conversation when Belboz was supposedly alone. His temper has seemed short the last few days, and the look in his eyes sends cold shivers down your back. Could some evil spirit be at work here? You are sleepless from worry - Belboz is possibly the most powerful Enchanter in the kingdom. If his powers were used by the forces of darkness instead of the forces of light, who knows what would result?
And now, unbeknownst to you, Belboz has vanished.
To play:
Click within the window then press Enter or Return to begin.
Type in basic text commands to guide yourself through the game. You gain points by solving puzzles and discovering items and areas.
Read everything carefully...
The first couple of steps are:
> wait
> inventory
> frotz spell book
> stand up
> west
read the note then head south



